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Under the health of each character is an “Ability” bar that opens the figurative door for the player to pull off a variety of special attacks (by holding down the right trigger while tapping one of the four face buttons if someone is playing on consoles). With great timing the player can create moments of “High Speed Counters/Dodges” by hitting the light strike or block button right as the player’s character is being hit. Blocking & throwing really tie into one another as throws can stop a habitual blocker such as every AI enemy in the story mode. Players can also throw “strong strikes”, as well as high & low light combos to mix things up by titling the movement analog stick upward or downward in regards to the latter. Structured like 2015’s “J-Stars Victory VS” (another Spike Chunsoft developed game), “Jump Force” features a relatively simple gameplay structure from the onset with the player being able to pull off auto combos by hitting the “light strike” button that will send an opponent flying for an airborne conclusive attack.
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Though I didn’t complete the achievement list (mostly due to the grinding nature of certain achievements such as gaining the best ranking on the hardest missions), my time with “Jump Force” was definitely the equivalent of a satisfied Goku after a meal.
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Also from the hub is the ability to play offline & online with the latter making up the majority of my time in experiencing “Jump Force”. From “Jump Force” story’s hub the player is allowed to complete the main narrative that took yours truly some twelve hours to finish with some of the tougher fights extending that time, as well as playing some side missions to unlock various characters’ skills.
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Rather than give the player a typical start-up menu where they choose what they want to do first, “Jump Force” thrusts the player into the game’s story so an avatar can be created featuring parts & pieces from various Shonen Jump characters.
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The developers at Spike Chunsoft promised to make “Jump Force” a game that will allow for players to have a casual experience while rewarding those who really want to learn how to handle some of the 40-plus characters available so one can pull off a Special Beam Cannon at that perfect moment. The premise of bringing together the best of the best from Shonen Jump to fight both online & offline definitely had this gamer intrigued.
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For manga & anime fans, Shonen Jump has provided both incredible stories & characters that will last until some alien sporting a very high voice tries to wipe out the planet with the only thing stopping it being a group of odd looking individuals who shout when they’re trying to strengthen themselves. Anything that has given people joy for fifty years is something that should be celebrated.
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